I am an Android user. I didn’t use iPhone that much.
My Unity game didn’t have audio on iPhone 5, it only worked through headphones.
The sound works on older ipads and Androids.
I found out there was a little mute switch on iPhone 5.
I am an Android user. I didn’t use iPhone that much.
My Unity game didn’t have audio on iPhone 5, it only worked through headphones.
The sound works on older ipads and Androids.
I found out there was a little mute switch on iPhone 5.
We made a mobile game within 3 days at TOJAM last week, it is called Planet Jumper.
… Read More →
After 3 days of hacking at the Toronto Space App Challenge, my team and I made a game called Space Friends to help kids understand the importance of Space Station.
You can play it -> here. … Read More →

Since Unity3.5, the way to boost your fps over 30 fps on IOS has been changed. … Read More →

Just checked out the new Feature, Interactive Cloth Physics in the Unity3D 3.
It is really helpful for us to create realistic cloth physics effects without spending hours on 3D animations. … Read More →

Having had a successful launch of Unity 3 on September 27, 2010, developers have been at work for the past couple of months exploring all of the new platform supports, including XBOX, PS3, Wii, Apple IOS, Android, Windows, MAC and Linux, as well as all the major browsers. On November 15, 2010 at Unite10, Montreal, Canada, Unity launched the Unity Assets store and Union to help in the process of game production and promoting. … Read More →