Since Unity3.5, the way to boost your fps over 30 fps on IOS has been changed.

The old method is making change on appController.mm

By change:

#define kFPS          30.0

to

#define kFPS          60.0

in XCODE, after you build the project.
The new Method is by using:

Application.targetFrameRate = 60;

in Unity.
If your game is optimized for better performance, this should increase your game’s fps over 30.

There are other elements involved with game performance, please check out Unity Web site at :http://unity3d.com/support/documentation/Manual/iphone-performance

One Thought on “Improve FPS in Unity3D

  1. samosamo on July 8, 2012 at 9:48 am said:

    hey Macy,
    nice blog,

    i just making a 2 games for ios and android, it was smooth on 3.52 but since i went on 3.53 the speed droped like crazy, i needed to change a lot of my objects now everything almost smooth as before but still on some tablets i still can see lags like on galaxu tab 10.1…
    so i just wanted to now is it true that pro version of unity improve the speed of your games ?
    right now im using the light version of unity.

    ty for your responses.

    Sam

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