
Since Unity3.5, the way to boost your fps over 30 fps on IOS has been changed.
The old method is making change on appController.mm
By change:
#define kFPS 30.0
to
#define kFPS 60.0
in XCODE, after you build the project.
The new Method is by using:
Application.targetFrameRate = 60;
in Unity.
If your game is optimized for better performance, this should increase your game’s fps over 30.
There are other elements involved with game performance, please check out Unity Web site at :http://unity3d.com/support/documentation/Manual/iphone-performance


hey Macy,
nice blog,
i just making a 2 games for ios and android, it was smooth on 3.52 but since i went on 3.53 the speed droped like crazy, i needed to change a lot of my objects now everything almost smooth as before but still on some tablets i still can see lags like on galaxu tab 10.1…
so i just wanted to now is it true that pro version of unity improve the speed of your games ?
right now im using the light version of unity.
ty for your responses.
Sam